Big Tree

The Big Tree has a circumference of half a mile and contains, essentially, an entire community. The lower levels are easiest for travelers to navigate and are more focused on commerce, while the middle of the three is largely residential. The difficulty of ascending the tree gets higher and higher as you get up the tree. The topmost levels of the tree are only accessible to those who fly or powerful magic users.

Lower Levels:

The lower levels of the tree are mostly climbable via a staircase, with occasional ladders. The lower levels contain the following:

The Two Hags: The "general store" of the Big Tree, the two hags offer a wide selection of goods. They offer some magical items, as well as mundane items and adventuring gear. They do not accept bits or wealth, and name their price as something uncommon for trading, or will ask for secrets or personal effects.

Ring of Attunement Allows the player to attune to one more item than normal. Requires Attunement

Gilded Lilly : A perfectly preserved Lilly that is covered in cracked gold leaf. When you pour a drop of nectar from the centre of the flower it will cover an object in gold leaf, perfectly preserving the object in the last state it was in, so food would not spoil, ice would not melt, the dying would be kept at that stage until you can find help – Limited to one item at a time, a non willing creature can easily sweep the gold leaf off which turns to ash when it leaves the object.

Merchants Scale – Same as scale mail but gives advantage on charisma checks made to buy or sell goods, it also has multiple compartments to hide small items.

Light Armour – Studded leather armour that has 3 charges of the light Cantrip that come from the metal studs.

Metal Loch – A small metal pad lock that when closed drains the nearest body of water. When opened the water appears again in exactly the same place. Animal, monsters and plant life are mysteriously unaffected and continue to swim in mid air like nothing has happened.

Ball of Bear rings – a metal ball made out of interconnecting rings in the shape of tiny bears. When activated the bears become detached and animated. The bears act like a swarm and can't form complex shapes, but they can retrieve objects and will growl in the direction of danger when activated. If even one bear is lost the rest will look visibly distressed and will reform into a ball creating a replacement in 1d4 hours per bear.

Eye of the Beholder – A petrified beholder eye suspended in an glass orb. The pupil points in the direction of what the holder finds most beautiful in the world. An elf might be pointed to a glade in their homeland, a husband might be drawn towards his wife and for those too tainted to find anything beautiful it opens up the orb and shows them the most beautiful thing the eye has ever seen.

The Mourning Star - A stone morning star built with a carved bone hilt, it seems to be for decoration but on use works just like a conventional morning star. However if it's wielder is feeling great pain at the loss of a loved one the name of that loved one will appear on the stone of the star, etched like an ancient gravestone. The star becomes a +2 necrotic weapon until the pain subsides, and you gain advantage on any attack roll made against someone who is directly responsible for that loved ones death.

Heir pin – a long ornate hair pin with a detailed carving of a hare or rabbit running down it. When used to prick a humanoid creature it will draw a sample of their blood turning the pin red. For the next hour said humanoid will have increased fertility and a 50% higher chance of conceiving a child. The child will have always have brown eyes and a small patch of birthmarks across the ridge of their nose, much like the markings on a rabbits fur.

So sewing needle – A needle that very quickly repairs items without the need for thread. The sewing always holds but looks poorly done and containers fixed this way always seem to have a hole big enough for coins to slip out.

Stones of Ruin – Requires attunement by a druid. A pouch of stone runes that predict the worst event that will happen before the next full moon. Using the runes makes the events it predicts more likely to happen.

Flower ring - You can blow into the ring then say a short message, the message gets repeated the next time someone blows into it.

Boots of Teleportation

Arrow of Teleportation

Deck of Many Things

Potions: https://www.5esrd.com/gamemastering/magic-items/potions-oils/