Magic Tavern

The Magic Tavern is a tavern located inside the kingdom of Shimmer on the continent of Floria. The Magic Tavern is a strange and mysterious place, filled with various magical creatures.

The bar staff are two Flumphs, whose names are Dotty and Lyle. They speak and understand all languages and float through the air. The food and drink they serve are magically summoned in front of them as they repeat the order aloud. They accept bits, but also accept any other form of valuable payment, such as gems, gold, magical items, or sometimes especially valuable secrets.

Patrons:

A gelatinous cube sits at a large booth in the corner, slowly absorbing the contents of a large bowl of stew. Speak with Animals will allow adventurers to communicate with him. His name is Harold and he speaks in a high-pitched voice with a slight English accent. Harold works as security for the Ballet Theater in Faewish and can provide information about the ballet, Princess Iridessa the light fairy, and the remaining four ballet fairies (Silvermist the water fairy, Rosetta the garden fairy, and Fawn the animal fairy).

Two Owlfolk, Strix and Bix, are sitting at the bar. If the adventurers approach them, they'll offer a tip about an old fae treasure of immense magical power hidden somewhere under the Royal Ballet Theater in Faewish.

An adventuring party of four Tortles are sitting at a large table, drinking and eating. They are on their way south to Swish, into the Spooky Woods, following whispers of strange lights and music that can be seen from the ocean by travelers along the coast at the edge of the wood. The cliffs are far too high and treacherous for anyone to attempt to climb them, so they are trying to head in by land through the woods. The Tortles names are Kai (the cleric), Mic (the fighter), Ahn (the rogue), and Hay (the wizard). They're happy to trade supplies and secrets in exchange for drinks.

From the ceiling are suspended tiny tables for small flying creatures, at which a bunch of small flying fairies are pixies are sat, although they rebuff any attempt at conversation from "bigs" and stick to themselves, although if bribed they'll offer some intel on the contents of the Big Tree, the Royal Ballet Hall, or the Tavern itself.

Lastly, there is a Grell, which sits alone at a table in the middle of the room, a drink in front of it but not drinking. It patiently observes the adventurers but does not respond if spoken to. If the adventurers offer it a drink or meal, it will reward them by handing over a Ring of Mind Shielding.